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Qube Brings Q Middleware To Wii

Qube Brings Q Middleware To Wii

April 7, 2008 | By Mathew Kumar




Qube Software has announced that its modular framework based game middleware Q -- which is intended to give developers more freedom to add and customize the product to their own specific needs -- is now available for the Nintendo Wii.

The cross-platform middleware includes capabilities such as background data streaming, arbitrary scene rendering algorithms and n-dimensional animation blending, and features such as a cross-platform data format and a background work queue.

Q also supports special hardware features including custom shaders and platform specific APIs, having been designed to allow its databases and core APIs work on “all platforms,” allowing developers to build, test and debug their game on any one platform before deploying on any other.

As previously reported, the middleware “has been designed to liberate developers by allowing them complete freedom to adapt and add to the middleware in order to make it completely their own,” by acting as a series of modules built around a framework, allowing developers to customize any of the supplied modules, or by adding their own plug-in tools.

Said Qube CEO Servan Keondjian, “Wii is changing the way people experience video games and reaching out to broader markets so we are very excited about this platform. With Wii, as with other platforms, Q provides an easy route to exploiting the hardware while also allowing developers to get the very most from it. High standards of performance and rendering quality are very important to us and we will continue to build on Q’s already excellent capabilities on Wii over the coming year.”


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