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Nibris Chooses Gamebryo For Wii Horror Title  Sadness

Nibris Chooses Gamebryo For Wii Horror Title Sadness

April 14, 2008 | By Brandon Boyer

April 14, 2008 | By Brandon Boyer
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Middleware provider Emergent has announced that Poland-based studio Nibris has chosen to develop its forthcoming Wii exclusive 'psychological thriller' title Sadness using Emergent's Gamebryo engine.

The title has been long rumored as in development by Nibris, and is described by the developer as a "horror adventure game aimed at adults with strong nerves," and "a crime noir thriller with richly detailed characters and an engaging storyline." Players will use the Wii-mote and Wii Nunchuk to directly control the main characters hands.

Emergent says the Gamebryo engine will give Nibris "a considerable head start by implementing numerous Wii development features that do not typically come with standard SDKs." The Wii version of the engine (which has also been used for Bethesda's RPG Oblivion) utilizes extensive libraries and APIs to simplify pipeline integration.

Said Emergent CEO Geoffrey Selzer, From the early stages of pre-production with Sadness, Nibris realized that they would need development technology that allowed for an extreme amount of flexibility in the creative process, which is a cornerstone of the Gamebryo framework. Sadness is designed to push the bounds of Wii technically and creatively. We are thrilled to be a part of Nibris ground-breaking product. Were really looking forward to playing Sadness on Wii.


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