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Best Of Indie Games: Evolutionary Games

Best Of Indie Games: Evolutionary Games

May 16, 2008 | By Tim W.

May 16, 2008 | By Tim W.
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[Every week, The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog.]

This week on 'Best Of Indie Games', we take a look at some of the top titles released earlier this week - including new games from two IGF finalists, a puzzler, an arena shooter, an action game and a little something from the developer of Passage.

Game Pick: 'Evolution Shmup' (Kloonigames, browser)
"A new experimental project by the developer of IGF finalist Crayon Physics Deluxe, in which players are invited to participate in creating the perfect shooter, by tracking the amount of time that a player spends on each random iteration of a new game. Every refresh creates a different result, using elements from versions of Evolution Shmup which players have spent the most time on."

Game Pick: 'Debrysis' (OUEO factory, freeware)
"An arena shooter with fancy graphics, destructive weapons, power-ups and lots of explosions. Comes with an online high score table. This freeware title uses a combination of both keyboard and mouse for its Geometry Wars-style controls."

Game Pick: 'Kryzta' (cactus, freeware)
"A new action game from IGF finalist cactus (Clean Asia!), created in under six hours. In Kryzta, players have to direct shots from enemies toward each other to damage them, thus generating small units to collect for points"

Game Pick: 'Putty Puzzle' (Kevin Glass, browser)
"A charming puzzler with brightly-colored blobs of putty to play around with... the objective of Putty Puzzle is to shift the correct coloured blocks and rest them on marked areas in each screen, achieved by breaking up and merging blobs of putty piece by piece."

Game Pick: 'Crazy Bound 2' (CraftM, freeware)
"An action game in the style of Nifflas' Within a Deep Forest, in which players have to guide a bouncing object past obstacles and dangers placed haphazardly in the underground caverns."

Game Pick: 'Police Brutality' (Jason Rohrer, freeware)
"Jason Rohrer's new game, created for his monthly Escapist column - the Game Design Sketchbook. In the words of Passage creator Rohrer: 'Police Brutality is a game about fear, collective motivation, ad hoc organizing, self-sacrifice, and non-violence. First and foremost, though, it's a game about shouting.'"

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