Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 22, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Study: Video Game Improves Cancer Treatment In Young People

Study: Video Game Improves Cancer Treatment In Young People

August 4, 2008 | By Leigh Alexander

August 4, 2008 | By Leigh Alexander
More: Console/PC, Serious

Specially-designed video games help encourage young people with cancer to take their medications more consistently, according to a recent study by nonprofit organization HopeLab and published today in the medical journal Pediatrics.

The study's aim was to provide evidence in support of the potential of video games to improve human health. Said HopeLab vice president of research Dr. Steve Cole, "This study shows that a strategically designed video game can be a powerful new tool to enhance the impact of medical treatment by motivating healthy behavior in the patient."

Study participants played a HopeLab-developed game called Re-Mission, in which players pilot a microscopic robot named Roxie through the bodies of fictional patients to attack cancer cells and combat the side effects of treatment.

Those who played the game, the study found, had higher blood levels of chemotherapy and took their antibiotics more consistently than those who did not, and also demonstrated a higher rate of cancer-related information learning.

The randomized, controlled study followed 375 teens and young adults with cancer at 34 medical centers in the United States, Canada and Australia during three months of cancer treatment.

HopeLab has also distributed more than 125,000 free copies of Re-Mission in 80 countries since its release in April 2006.

"We now know that games can induce positive changes in the way individuals manage their health," said Dr. Cole. "The game not only motivates positive health behavior; it also gives players a greater sense of power and control over their disease -- in fact, that seems to be its key ingredient."

Related Jobs

ArtCraft Entertainment, Inc.
ArtCraft Entertainment, Inc. — Austin, Texas, United States

Data Analyst
Health Scholars
Health Scholars — Westminster, Colorado, United States

3D Artist
Health Scholars
Health Scholars — Westminster, Colorado, United States

3D Animator
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States

Community Marketing Specialist

Loading Comments

loader image