Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Last Remnant  Dev: Xbox 360 Is 'A Lot Easier'

Last Remnant Dev: Xbox 360 Is 'A Lot Easier'

December 16, 2008 | By Leigh Alexander

December 16, 2008 | By Leigh Alexander
Comments
    Post A Comment
More: Console/PC



Cross-platform RPG The Last Remnant was the first experience on Xbox 360 for the title's director, Square Enix's Hiroshi Takai, and his team -- and he says it was "a lot easier" to work with than the PlayStation 3.

It was also Takai's first time working with the Unreal Engine -- "In both cases the experience has been a positive one," he told Official Xbox Magazine UK, according to consumer site CVG.

"In fact, as we've only just finished work on Last Remnant, I don't even know what my next project is going to be at Square Enix," Takai adds. "However, I'm very much hoping it'll be for Xbox 360, as it's been a lot easier to work with than PlayStation 3."

Although it's historically enjoyed a very close relationship with the PlayStation brand, Square Enix has shown increasing affinity for Microsoft's console over the past year or so, sending both Infinite Undiscovery and Star Ocean the Xbox 360's way, and notably, crossing longstanding platform lines with Final Fantasy XIII.

In the interview with OXM, Takai suggests that an increased focus on the Xbox 360 is linked to greater appeal among Western audiences, as part of the goal of globalizing traditionally Japanese franchises.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[08.20.18]

Sr Lighting Artist
Mimic Technologies
Mimic Technologies — Orlando, Florida, United States
[08.20.18]

Senior Lead Software Engineer
Bohemia Interactive
Bohemia Interactive — Mníšek pod Brdy, Czech Republic
[08.20.18]

Game Programmer
Crystal Dynamics
Crystal Dynamics — Redwood City, California, United States
[08.20.18]

External Lead Producer









Loading Comments

loader image