Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 16, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 Sonic 's Naka: Why I Left Sega, Formed Prope

Sonic's Naka: Why I Left Sega, Formed Prope Exclusive

December 30, 2008 | By Staff

December 30, 2008 | By Staff
Comments
    Post A Comment
More: Console/PC, Exclusive



After 20 years, famed Sonic The Hedgehog co-creator Yuji Naka left a comfortable position with Sega to form Prope in 2006. Sega anded up publishing Prope's first shipped title, Let's Tap -- which left some asking why Naka left the company at all.

"I could have stayed under Sega itself, but I already had a very high position there," Naka says, speaking as part of a new Gamasutra feature interview.

"The game industry has a very short history behind it, and as a result, the more games you make, the further you work your way up the company ladder, until you become one of the heads of the whole outfit," he says. "Once that happens, you start running out of time to actually make games."

"It's better to keep yourself directly involved with the actual game process, you know?" he adds. "Directors are pretty high up the job ladder in the movie industry, but they're still involved with every aspect of the film they're working on; they're still making movies their entire careers."

"The game industry isn't quite like that, and I think that's a lost opportunity for a lot of people."

Naka found that the further he climbed at Sega, the less up-close involvement he had with the creative aspects of game development. "Before I left Sega, I was high enough up that I was looking at every game the company was developing," he says.

"Once I was in that position, though, I found that I wanted to get into the nitty-gritty details instead with the games, including Sonic -- the whole 'it'd be better if this bit were like this instead of that' type of thing," says Naka. "There was a lot I wanted to do that I couldn't gauge until someone actually tried making it."

"So, at the age of 40, I convinced Sega to let me build a company -- since it's Sega that's behind the company, they're the one publishing the games," he explains.

"Really, if you're a game creator, no matter how high a position you have in the industry, you need to keep creating. It's better for the industry, and it's more fun for everybody involved."

You can read the full feature, in which Naka talks more about his new studio and the innovative Let's Tap for Wii (no registration required, please feel free to link to this feature from other websites).


Related Jobs

Disbelief
Disbelief — Chicago, Illinois, United States
[07.16.19]

Senior Programmer, Chicago
Disbelief
Disbelief — Chicago, Illinois, United States
[07.16.19]

Junior Programmer, Chicago
Manticore
Manticore — San Mateo, California, United States
[07.16.19]

Director of Analytics
Electronic Arts
Electronic Arts — Madrid, Spain
[07.16.19]

EA Sports Madrid - UI Software Engineer









Loading Comments

loader image