A week after Entertainment Software Association CEO Michael Gallagher suggested that App Store games for iPod Touch and iPhone should have content ratings, the National Institute on Media and the Family has jumped on board to back his comments.
"Gallagher took a great first step offering to work with Apple to ensure inappropriate content does not make its way into kids' lives," said NIMF president Dr. David Walsh in a statement on Monday.
Currently, there are no content ratings for iPhone and iPod Touch games. Walsh said Gallagher exhibited "foresight in identifying the latest challenge for parents."
As digital distribution services such as Apple's App Store continues to gain traction in the games sector, the application of age ratings has become more of a challenge, Walsh added.
Gallagher told reporters
last week, as relayed by Kotaku, that it would be "wise" for Apple to figure out a game ratings solution.
"We would welcome the opportunity to work with them, we are reaching out to encourage that," he said.
To that, Walsh stated, "I hope Apple accepts his offer and reaches out to other organizations like the ESRB and non-industry groups who are concerned about this issue and can offer valuable insight."
In March, a survey found
that there are over 6,000 games on the App Store, an astonishing number considering the service launched less than a year ago.
But ESRB head Pat Vance said her organization could handle
the extra volume. "ESRB has seen increases in rating submissions each year since its founding and has always been able to keep pace," she said.
Currently, there are age ratings on App Store games, although not all games have content descriptors. id's Wolfenstein 3D
has a rating of "12+", for example, citing "frequent/intense horror/fear themes". Chillingo's iDracula
, a game centered around a vampire hunter who uses machine guns, flamethrowers and grenade launchers to dispatch supernatural enemies, is rated as appropriate for children four years and older. That game has no content descriptors.
Apple is planning a software update for later month to incorporate parental controls to restrict downloads based on those age ratings.
NIMF doesn't always see eye-to-eye with the ESA and ESRB on certain aspects of the video game industry. The family-focused group has criticized the effectiveness of the ESRB's rating system in the past, and most recently, the ESA called into question
the legitimacy of an April study conducted in part by NIMF that claimed one in 10 young gamers show signs of addiction.