[The organizers of the 2010 Independent Games Festival will be updating regularly in the run-up to next March's competition -- this month, a look at news from past winners, IGS at Austin and judge selection.]
The
Independent Games Festival is the pre-eminent indie game competition, now in its twelfth year, with tens of thousands of dollars of prizes awarded at Game Developers Conference every year.
Entries are
open now for the event, which has a November deadline for Main and Student Competitions. Finalists will get free all-access passes to
GDC 2010, where they will display their game at the
IGF Pavilion and attend the
two-day Independent Games Summit and the Game Developers Choice Awards-affiliated IGF awards show.
In the run-up to this year's Independent Games Festival deadlines this November, the organizers of the Independent Games Festival [part of Think Services, as is Gamasutra] will update with the latest news on submissions, previous winners, judging, relevant events, and so on.
IGF Success Stories
Firstly, we just wanted to highlight some notable successes from previous Independent Games Festival winners, showing the power of indie games in today's market. For starters, The Behemoth's 2007 double IGF award winner
Castle Crashers for Xbox Live Arcade
recently reached 1 million individual leaderboard entries, making it one of the most-played XBLA titles of all time - congratulations to them.
Elsewhere, 2009 IGF Grand Prize winner
Blueberry Garden had a high-profile launch on PC, with some
intriguingly diverse review scores, befitting such a thought-provoking and experimental title. Finally, 2008 IGF Visual Arts winner
Fez has been
confirmed for XBLA release in early 2010, which should be an interesting and high-profile venue for the perspective-shifting platform game.
Indie Games Summit @ GDC Austin
Secondly, we normally run the
Independent Games Summit alongside the IGF every March at the main San Francisco Game Developers Conference. Indeed, will be planning a fourth iteration of the San Francisco IGS for March 2010. But I wanted to remind everyone that we're also holding a first-ever
Indie Games Summit at GDC Austin this year, taking place from September 15th-16th.
Initial speakers were
recently announced, including the indies behind titles like
Bit.Trip Beat, Age Of Booty, Fantastic Contraption, and
DeathSpank speaking on a multitude of notable topics. Other
just-added sessions include a postmortem of Twister Pixel's
'Splosion Man, as well as a talk from IGF co-organizers Matthew Wegner and Steve Swink of Flashbang Studios on making titles such as
Minotaur China Shop on a rapid 8-week production cycle -- full registration info is on the
GDC Austin website.
Judge Additions For IGF 2010
Third, the Independent Games Festival organizers (particularly our new content director Kris Graft) have been working really hard to bolster our judge roster for IGF 2010. We've identified a goal of 150-200 judges in total for this year, as befitting our democratic, peer-based voting system, and we've already reached about 75 confirmed judges, who will genuinely be playing through and voting on this year's games.
All of these individuals are notables from the indie or mainstream game scenes or informed game journalists - and randomly picking from our 'confirmed judges' spreadsheet, you'll see folks like
Fez's Phil Fish, 2D Boy's Ron Carmel (
World Of Goo), Maxis' Soren Johnson (
Spore), Gas Powered's Chris Taylor (
Demigod), Nicalis' Tyrone Rodriguez (
Cave Story for WiiWare), RockPaperShotgun's John Walker, Wired's Chris Kohler, and many more. Look for further judge highlights soon.
Finally, if you have any questions about
entering this year's competition, please follow up with us collectively at
[email protected] - we'll be happy to address questions, concerns, and specifics about this year's IGF.
Regards,
Simon Carless, IGF Chairman;
Kris Graft, IGF Content Director;
Matthew Wegner & Steve Swink, IGF Co-Organizers