In this round-up, Gamasutra highlights some of the notable jobs posted in its industry-leading game jobs section
this week, including positions from Propaganda, Insomniac, Rockstar, and more.
Each position posted by employers will appear on the main Gamasutra job board
, and appear in the site's daily and weekly newsletters, reaching our readers directly.
It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.
Some of the notable jobs posted this week include:
Propaganda Games Rendering Programmer
"Propaganda Games is seeking an experienced Rendering Programmer that knows the ins and outs of game rendering from the asset workflows to the low levels of the graphics engine. In this role you will work closely with the Rendering Team as well as working directly with other programmers and artists on the team."
Rockstar North Mission Scripter
"As part of the Level Design team you will be using our proprietary in house scripting language to code game missions and create immersive gameplay scenarios featuring AI, physics and interactive storytelling."
Activision Lighter/Environment Artist
"Seeking a new opportunity? We are currently hiring top talent for a soon to be announced project based on a successful Activision owned IP. We offer a competitive compensation and benefits package, including royalty plan and relocation assistance."
THQ Animation Director
"The Animation Director is responsible for directing all animation efforts for the WWE game franchise across multiple platforms."
Black Rock Studio Sr. Technical Animation Artist
"Reporting to the Technical Lead Artist, the Sr. Animation TA at Black Rock Studios, will provide specialist support to our animation teams. Working closely with the project leads and directly with the teams, you will design, develop and integrate animation pipeline , workflow and tool solutions."
Insomniac Games Sr. Designer, MP
"Insomniac Games is looking for a designer who is uber-versed in the online games genre, and has the ability to filter, digest, and parse (who uses that word!) large amounts of feedback from a variety of sources. We are looking for someone who has a general voracity for collecting design knowledge and honing their respective skills in creating the best player experience."