Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 24, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Gravity Reveals  Ragnarok  Social Details,  Ragnarok II  for 2010

Gravity Reveals Ragnarok Social Details, Ragnarok II for 2010 Exclusive

December 4, 2009 | By Brandon Sheffield

Ragnarok Online was Gravitys first popular MMORPG, and one of the first Korean titles ever to make a significant splash in Western markets.

The game was most popular in Japan and Korea, and thats where the userbase remains strongest. In 2007, Ragnarok II was released to open beta in Korea on the Unreal 2.5 engine, and was relatively poorly recieved.

Nothing has been heard about this sequel until now. In Busan at Korea's G* conference, we asked Global Business Manager Yunghun Lee what happened to Ragnarok II.

Its a difficult question to answer, Lee admitted. We launched Ragnarok II in 2007. That version wasnt really enough for the market, so we tried to revise all the systems, but it takes time. We changed the engine and everything, its like a totally new game. The engine changed several times, but now were using Gamebryo.

The game is nearing completion now, and Lee says Were going to release the game next year.

Gravity had attempted to release games in various genres over the last few years, but Lee admitted that those were rather unsuccessful. Gamasutra has learned through financial filings that the companys board felt the previous CEO, Il Young Ryu, was taking the company in inadvisable directions.

This carries forward a thread of distrust in Gravitys management, after accusations in 2006 that the previous chairman, Jung Ryool Kim, was diverting money from the company to himself.

Under the new (as of 2008) CEO Brian Yoon Seok Kang, the company has refocused its efforts on expanding and extrapolating the Ragnarok brand, similar to what Square-Enix has done with Final Fantasy VII.

The original Ragnarok Online is still getting content updates, but more interesting is the companys side-move into social networks. Right now were developing a Ragnarok web game, a social network game, says Lee. Itll be released next year as well, with an announcement coming before the end of this year. SNGs are one of our major concerns, so that includes directly linking to Facebook or other social networks.

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
The Behemoth
The Behemoth — San Diego, California, United States

Experienced Generalist Programmer
Poleaxe Games LLC
Poleaxe Games LLC — SAINT JOHNS, Florida, United States

Contract: Graphics programmer for surface effect system
Psyonix — San Diego, California, United States

UI Lead

Loading Comments

loader image