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Gamasutra Member Blogs: From 3D Hurdles To Difficult Games

Gamasutra Member Blogs: From 3D Hurdles To Difficult Games

March 30, 2010 | By Staff

March 30, 2010 | By Staff
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More: Console/PC



In highlights from Gamasutra's Member Blogs, our weblog writers take an in-depth look at 3D's challenges, Wind Waker philosophy and difficulty in games.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

Our favorite blog post of the week will earn its author a lifetime subscription to Gamasutra's sister publication, Game Developer magazine. (All magazine recipients outside of the United States or Canada will receive lifetime electronic subscriptions.)

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

Here are the top member blogs for the week:

This Week's Standout Member Blogs

- Your game will never reach a broader market motion controls and 3D will not save you
(David Marcum)

David Marcum tries to wedge an essay into the title of a blog post, but fails, albeit honorably. Ideas that didn't make it into the title can be found in this highly interesting blog post.

For his effort, David will receive a lifetime subscription to Gamasutra sister publication Game Developer magazine.

- Ron Alpert
(Ron Alpert)

Ron Alpert's Retro Game of the Day is back with Bionic Commando. That game was totally sweet, he reckons.

- The Philosophy of The Wind Waker - Part Four
(Dan Merrill)

Member blogger Dan Merrill once stared thoughtfully at the GameCube disc of Legend of Zelda: The Wind Waker, brow crinkled, his chin resting on his knuckles. "Eureka," he whispered to himself. This is what came out of his fingers. (Ok, it didn't really happen like that.)

- Do We Really Want Difficult Games?
(Xander Markham)

"Despite complaints that modern games are too easy, are protestors overlooking the advantages that more comfortable progress can offer?" asks Xander Markham in his latest blog post.

- 3D Glasses: 11x Overhype
(Alexander Jhin)

"Comparing binocular 3D technology to monocular 3D technology is like comparing a 12 channel surround system to an 11 channel surround system. Sure, its cool to geek out about the newest tech, but honestly, do you much care if you cant much tell the difference?" asks Alexander Jhin. He sure doesn't seem to care.


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