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Gilbert:  DeathSpank  Could Pave The Way For More Downloads With 'Real Meat'

Gilbert: DeathSpank Could Pave The Way For More Downloads With 'Real Meat'

July 14, 2010 | By Staff

July 14, 2010 | By Staff
More: Console/PC

Veteran game designer Ron Gilbert (Monkey Island series) hopes that his latest game, DeathSpank -- more robust than many download-only titles -- can help pave the way to a new ecosystem for digital.

The game design did not change simply because the game was a downloadable title, he tells Gamasutra in today's feature interview. "I don't know whether that's a plus -- history will answer that question! But no, it really didn't."

"The game is very different from a lot of stuff that's in the download space; I'm kind of hoping in a way that it'll open up the door to the Xbox and the PSN having more games with some real meat on them," says Gilbert of DeathSpank, which blends Diablo-style hack and slash with Monkey Island-style puzzles and story.

"I'm really hoping this is kind of the future of downloads, and that we can get some really good, interesting games in the download space," adds Gilbert.

The title, developed by Hothead Games (Penny Arcade Adventures), launches today on Xbox Live Arcade and PlayStation Network.

The full feature interview on the genesis of DeathSpank's character and world, as well as the design challenges Gilbert faced on the game, is now live on Gamasutra.

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