's lead designer, Josh Atkins, has told Gamasutra that while he thinks Microsoft's Kinect controller presents exciting opportunities, finding a way to fit it with traditional games will take time.
When asked if finding applications outside of the more obvious -- i.e. Kinect Sports
or Kinect Adventures
party gaming applications -- Atkins told Gamasutra that he "completely agree[s]" that this is a challenge, but that the device is "definitely an amazing piece of technology."
Said Atkins, "Kinect is a really fascinating bit of technology. And I think that whenever a new piece of technology comes out, the biggest thing to do is to figure out not just what -- for us, anyway -- what is cool to do, but what is right for our franchises, and what would make the Kinect experience tie-in right with the Fable
While Microsoft Games Studios creative director and Lionhead Studios co-founder Peter Molyneux has repeatedly
promised sweeping changes
in Fable III
, Kinect remains an open question for the title.
When asked if he could comment on whether or not the team is implementing Kinect in Fable III
, Atkins said "not at this point."
Said Atkins, "I think we're not going to comment on stuff that Peter said, because we're still dealing with some stuff that's maybe a bit secret at the moment." A report
on Joystiq says that Molyneux has axed Kinect support from Fable III
at the title's launch this autumn.
The full, feature-length interview with Atkins will appear on Gamasutra in the near future.