In highlights from Gamasutra's Expert Blogs
, industry notables write about diverse topics, including scheduling necessities, time management in MMOs, and the unfair disdain toward social games.
In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs
-- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs
are written by development professionals with a wealth of experience to share.
We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the official posting guidelines
Here are the top blogs for the week:
This Week's Standout Expert Blogs
- Budget For Decision Making
Scheduling is a crucial aspect of the development process, but Alexander Brandon suggests that developers often forget to give themselves enough time to make decisions, hindering their efficiency and final product.
- Kinect And Move: From Vision To Retail
As Sony and Microsoft's motion controllers prepare to hit the market, David Galindo takes a look at the original visions for the two products and determines how closely they lived up to those expectations.
- MMOs: Just A Matter Of Time?
Simon Lundgate examines the structure of MMOs, particularly in terms of the time they demand from players, and discusses the repercussions of limiting the time players can spend on an online game.
- Gamazon: The Iron Burka
In her continuing series of blog entries on women in games, Arinn Dembo discusses the dichotomy between male and female characters in fantasy games, where men don suits of armor and women wear almost nothing at all.
- Snobbish, Arrogant And Elitist - Why Attitudes To Zynga Suck
Frustrated by the largely dismissive attitude toward Zynga and other social game developers, Nicholas Lovell points out the overwhelming success of the social games market, suggesting the industry celebrate this blossoming area of the medium.