Epic Games VP Mark Rein said that the company currently has no plans to develop games or a version of its Unreal Engine 3 for Nintendo's upcoming 3DS portable.
Speaking to Joystiq
, Rein said the system's specifications appeared to be below the minimum necessary to run the company's signature 3D graphics engine.
"We don't have a 3DS, so there's no way for us to verify that, but everything we've been led to believe is that it's below our min-spec," he said.
Rein specifically cited the Unreal-Engine-3-powered Epic Citadel demo
the company recently released for some versions of the iPhone and iPod Touch as the sort of benchmark that would be unreachable on Nintendo's portable.
"Like I said, we really don't know enough about it to make a formal comment, but I think if they considered that our engine would be good on it, they would have probably talked to us about it," Rein said.
point to a 3DS hardware specification with 4 MB of dedicated video RAM and a PICA-200 graphics chip that can generate an estimated 10 million polygons per second.