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Round-Up: Gamasutra Network Jobs, Week Of March 18

Round-Up: Gamasutra Network Jobs, Week Of March 18

March 18, 2011 | By Kyle Orland

March 18, 2011 | By Kyle Orland
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More: Console/PC

In an exciting week for new job postings, Gamasutra's jobs board plays host to roles across the world and in every major discipline, including opportunities at Blizzard, Rockstar, SCEA, Nintendo, Insomniac and Activision.

Each position posted by employers will appear on the main Gamasutra job board, and appear in the site's daily and weekly newsletters, reaching our readers directly.

It will also be cross-posted for free across its network of submarket sites, which includes content sites focused on online worlds, cellphone games, 'serious games', independent games and more.

Some of the notable jobs posted this week include:

Activision Publishing, Writer - Temporary - Contract
We are looking for an individual to start immediately on a 2-3 month project writing the scripts for a number of different projects. The ideal candidate has experience writing story treatments and scripts for one or more AAA games. You will provide finished scripts for one or more projects.

Blizzard Entertainment, Senior Software Engineer, Server -- Next-Gen MMO
"Blizzard Entertainment is seeking an experienced server software engineer to join the next generation massively multiplayer game. This position is for a senior software engineer who will focus on network communication, player interaction across server boundaries, security countermeasures, maintenance, and implementation of new server features."

Rockstar, RAGE Network Programmer
"The RAGE team is Rockstars central technology group, which is part of the Rockstar San Diego studio. ... RAGE is looking for an energetic programmer to help increase the features and capabilities of our networking technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that is focused on redefining what a multiplay gaming experience can be."

SCEA, Art Director
"The Studio Art Director is responsible for inspiring, leading and driving the artistic vision and development of AAA products utilizing a combination of traditional fine art skills and advanced artistic knowledge. The individual is also responsible for setting and maintaining the creative vision and quality bar for the product at a level that is amongst the top tier within the industry. They must also collaborate at a high level with a wide-range of development team members outside of direct discipline such as Directors, Designers, Technical Artist, and Programmers to achieve the highest artistic goals and fastest implementation as they relate to game design and technological considerations."

Nintendo, Consumer Product Technology Manager
"Manages the development of applications, products, services, and technologies on Nintendo platforms. Works with Project Development, Nintendo Co., Ltd., and external partners to develop and localize online products and services for Nintendo platforms. Investigates and recommends technology with a focus on network technologies and digital distribution. Acts as a liaison to legal department regarding technical matters related to online technology. Manages execution of a variety of special projects. Investigating, evaluating, and recommending online technologies for use with consumer products. Approximately 20% domestic and international travel"

Insomniac, Flash Programmer
"We are looking for a flash programmer to work at Insomniac Games. This temporary programmer will generate and maintain clean and reusable ActionScript 3 code for use in an online game. No dancing skills needed."

To browse hundreds of similar jobs, and for more information on searching, responding to, or posting game industry-relevant jobs to the top source for jobs in the business, please visit Gamasutra's job board now.

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