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Gamasutra Expert Blogs: From PAX Reflections to 'Unhealthy' Game Mechanics

Gamasutra Expert Blogs: From PAX Reflections to 'Unhealthy' Game Mechanics

March 31, 2011 | By Tom Curtis




[In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including Sony's successful digital efforts, GDC and PAX reflections, and why some games might not be good for us.]

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

- Maybe Sony Does Get Digital: The Case For The Defense
(Nicholas Lovell)

After writing an article on why Nintendo and Sony don't understand the evolving digital space, Nicholas Lovell provides some counter evidence to his own argument, outlining the best elements of Sony's digital efforts.

- GDC 2011 - Recollections Of Expression And Depression
(Jim McGinley)

Looking back on GDC 2011, Jim McGinley provides some reflections and opinions on highlights from the show.

- Part Of A Balanced Breakfast
(Randy O'Connor)

Randy O'Connor argues that certain types of game systems are not "healthy" for players, and audiences and developers alike should be wary of how these games affect us.

- Haunted Temple Studios' Indie PR Lessons Learned #2 - PAX!
(Borut Pfeifer)

Haunted Temple's Borut Pfeifer looks back at the studio's experience at PAX East, detailing the key lessons the team learned while showing off their game to the public.


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