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Telltale To Publish  Jurassic Park  On Xbox 360 As Retail Disc

Telltale To Publish Jurassic Park On Xbox 360 As Retail Disc

April 28, 2011 | By Kyle Orland

Episodic adventure game publisher Telltale Games announced today its Jurassic Park game revival would come to the Xbox 360 as a retail disc containing the full series of episodes.

Telltale has recently published retail versions of some of its PC and Mac episodic downloads, including Sam & Max: The Devil's Playhouse and a European release of Tales of Monkey Island. The company has also mentioned plans for an eventual retail release for its Back to the Future series of episodic games.

But Jurassic Park will be the first retail release for Telltale on the Xbox 360, following on previously published digital console versions for many of its titles, including ones for Xbox Live Arcade. The company's Sam and Max series has also seen retail release on the Wii.

Jurassic Park, which was recently delayed from a planned release this month to the fall, will be available simultaneously on the PS3, though it's unclear whether that version will take digital or retail forms. It's also unclear whether a digital version of the game will be available on the Xbox 360, or whether a retail release will accompany planned PC and Mac downloads.

[UPDATE: Telltale tells Gamasutra it will offer an end-of-season DVD for the PC and Mac versions of the game through its online store, but refused to comment any further on console plans.]

“Adding [retail] console support to our acknowledged expertise in digital downloads is another positive step in our long-term growth strategy,” Telltale co-founder and CEO Dan Connors said in a statement. “We are pleased to expand the size of our potential audience by encompassing the Xbox 360 console consumer and bring our vision of video gaming to them.”

Telltale recently added NBC's Law & Order series to its stable of licenses, telling Gamasutra that there's still life in the licensed game model.

"Original content from a gaming perspective is pretty romantic, but it's pretty difficult," Connors told Gamasutra. "We want to create great interactive stories and we think there's a wealth of great stories that exist in the [film and television] worlds that need interactive stories - and we can supply that."

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