[In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as the invisible hand of Super Metroid, managing assets at an indie studio, save scumming and incentivization, and more.
Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.
We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines
This Week's Standout Member Blogs
Save scumming and incentivization
Tackling save scumming is a tricky problem. In this, Eric Schwarz takes a close look at how different methods of incentivization can give players reason to avoid the save-reload cycle.
From indies to indies: James Niesewand from Illyriad
Dave Toulouse interviews James Niesewand, CEO at new indie developer Illyriad Games, about leaving a more stable job to form an independent studio, managing a telecommuting team, and building the group's first release and self-titled game.
The invisible hand of Super Metroid
In this in-depth analysis, Hugo Bille offers his perspective on the subtle player direction tricks that makes Super Metroid
a tight and focused experience, while never quite letting the player out of the illusion that they are exploring Zebes on their own.
New revenue numbers for our portfolio of Android games
As his team releases eXtreme Slot Racing
, Thierry Brochart shares revenue numbers from Gamayun Productions catalog of Android releases (eXtreme MotoCross, DreamRace4x4
Managing assets – Part 1: Setting asset quality
Maria Sifnioti shares tips in asset management straight from her indie studio. This is Part 1: Setting asset quality, discussing quality, forward planning, and balance. Here she gives some hands-on examples from her team's first iOS game, Maya's Dress Up