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Your HDTV killed  PaRappa

Your HDTV killed PaRappa

July 20, 2012 | By Frank Cifaldi




"While PaRappa is, by modern standards, a tough and unforgiving game, there is another fundamental reason why you may struggle to enjoy old rhythm games these days – your HDTV."
-Dewi Tanner, formerly of PaRappa the Rapper developer NanaOn-Sha, explains how the latency inherent in all HDTVs has all but killed tight performance-based games of previous generations in this fascinating editorial on Edge.

It's not generally known that that capacitive touchscreens (such as those in all of Apple's iOS devices) introduce performance lag, could that be why the Wii U's screen is resistive (like in the DS/3DS)?


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