Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Your HDTV killed  PaRappa

Your HDTV killed PaRappa

July 20, 2012 | By Frank Cifaldi




"While PaRappa is, by modern standards, a tough and unforgiving game, there is another fundamental reason why you may struggle to enjoy old rhythm games these days – your HDTV."
-Dewi Tanner, formerly of PaRappa the Rapper developer NanaOn-Sha, explains how the latency inherent in all HDTVs has all but killed tight performance-based games of previous generations in this fascinating editorial on Edge.

It's not generally known that that capacitive touchscreens (such as those in all of Apple's iOS devices) introduce performance lag, could that be why the Wii U's screen is resistive (like in the DS/3DS)?


Related Jobs

Galvanic Games, Inc
Galvanic Games, Inc — Seattle, Washington, United States
[06.22.18]

Multiplayer Game Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[06.22.18]

Senior System Designer
Armature Studio
Armature Studio — AUSTIN, Texas, United States
[06.22.18]

SENIOR GAMEPLAY PROGRAMMER
Digital Extremes
Digital Extremes — London, Ontario, Canada
[06.22.18]

Senior Lighting Artist









Loading Comments

loader image