Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 24, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

If people are buying your 'premium' iOS game, why try free-to-play?

If people are buying your 'premium' iOS game, why try free-to-play?

August 14, 2012 | By Cassandra Khaw

August 14, 2012 | By Cassandra Khaw
More: Smartphone/Tablet, Business/Marketing, GDC Europe

While Germany-based FishLabs Entertainment's 3D space trading and combat simulation franchise Galaxy on Fire has done incredibly well as a premium title (in general, the Galaxy on Fire games retail at $6.99 and above) on the Apple App Store, the company is pushing into the free-to-play market with their upcoming Android release.

Why the change? Today at GDC Europe, FishLabs Entertainment's CEO and co-founder Michael Schade explained that it was because they were concerned that they were "giving away some potential." As such, a decision was made to take a closer look at the free-to-play market and in-game monetization.

There were definite challenges to this decision. One was convincing themselves that such a change was a good idea. "Myself and a lot of the team members are C64, PC and console players. We're slightly old-school; we pay for a game and that's it. We're used to that."

"It feels kind of weird to have to pay to progress faster in your game," Schade observed.

However, this slowly began to change after he found himself making in-game purchases on Lord of the Ring Online in order to keep up with his friends. Though he had purchased both the core game and a lifetime subscription, he was still investing money into the MMORPG -- a fact that helped cement his acceptance that in-app payments may well be the next step for the company.

Schade also touched on triple-A titles on the Apple App Store that have made effective usage of the free-to-play model and in-app purchases., such as Chair's Infinity Blade and NaturalMotion's CSR Racing.

"You can say what you want about the way [NaturalMotion] is monetizing the game but that's the result. The game looks awesome. They have 350, 000 reviews on App Store." Schade noted.

"So, who are we to say that F2P is not okay?"

Gamasutra is in Cologne, Germany this week covering GDC Europe. For more GDC Europe coverage, visit our official event page. (UBM TechWeb is parent to both Gamasutra and GDC events.)

Related Jobs

Pixar Animation Studios
Pixar Animation Studios — Emeryville, California, United States

Animation Tools Software Engineer
Disbelief — Chicago, Illinois, United States

Senior Programmer, Chicago
Disbelief — Chicago, Illinois, United States

Junior Programmer, Chicago
Major League Baseball
Major League Baseball — New York, New York, United States

Senior Engineer, Gaming & VR

Loading Comments

loader image