Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


AC3 dev: We're the last of the AAA dinosaurs

 AC3  dev: We're the last of the AAA dinosaurs
September 5, 2012 | By Eric Caoili




"We're the last of the dinosaurs."
- Assassin's Creed 3 creative director Alex Hutchinson argues that triple-A games with massive development teams are a dying breed in today's industry.

"We're still the monster triple-A game with very large teams [and] multiple studios helping out on different bits," said Hutchinson in an interview with Edge Magazine. "There are fewer and fewer of these games being made, especially as the middle has fallen out."

Ubisoft has dedicated seven internal studios toward Assassin's Creed 3's development, as well as twice the production capacity of any previous title from the publisher. It's rare to see any publisher devote those kind of resources to anything but the biggest tentpole releases nowadays.

Hutchinson's statements echo many others' belief that the game industry is becoming more and more polarized, with publishers working on fewer medium-budget games and many developers shifting their focus to smaller projects.


Related Jobs

Insomniac Games
Insomniac Games — Burbank, California, United States
[01.19.18]

Technical Art Director
Lucky Charm Games
Lucky Charm Games — Altadena, California, United States
[01.19.18]

Web Developer - Front End
Blackstorm
Blackstorm — Mountain View, California, United States
[01.19.18]

Studio Game Engineer
Telltale Games
Telltale Games — San Rafael, California, United States
[01.19.18]

Senior Tools Engineer









Loading Comments

loader image