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Gamasutra Member Blogs: From balancing instructions to  Tekken 's women

Gamasutra Member Blogs: From balancing instructions to Tekken's women

October 3, 2012 | By Eric Caoili

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as balancing video game instructions, hiring an audio contractor, women's bodies in Tekken, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

Between telling too much and too little: Balancing video game instruction
(Gerard Martin Cueto)

Gerard Martin Cueto examines the need to strike the right balance between telling too much and telling too little when it comes to in-game instructions.

How to hire an audio contractor for your game
(Kole Hicks)

New to making games and at that point in development where you need music/sound/voiceover but don't know where to go or what to do? Or are you a veteran and just want to make the experience easier? Kole Hicks goes into how to hire an audio contractor for your game.

How we might be remembered: A farewell to the BioWare doctors
(Adam Dmytriw)

Adam Dmytrie presents a reflection on the retirement of doctors Ray Muzyka and Greg Zeschuk, a discussion on the online community's ever-intensifying negativity towards BioWare, and a retrospective congratulation to two legends of the industry.

One dimension: Women's bodies in Tekken
(Mark Filipowich)

Tekken is supposed to feature fighters from all over the world, representing unique styles indicative of their region, appearance, and personality. But for featuring a huge array of playable characters, Mark Filipowich argues that most of the women fit into only one body type.

Mario storytelling as theater
(Jake Shapiro)

Jake Shapiro analyzes Shigeru Miyamoto's comment that Mario characters are really just a troupe of actors.

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