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Gamasutra Member Blogs: From antisocial behaviors to indie problems

Gamasutra Member Blogs: From antisocial behaviors to indie problems

November 7, 2012 | By Eric Caoili

In highlights from Gamasutra's Member Blogs, our bloggers write about diverse topics, such as how to reduce antisocial behaviors in your game, the top five problems indie developers face, and more.

Member Blogs can be maintained by any registered Gamasutra user, while invitation-only Expert Blogs -- also highlighted weekly -- are written by selected development professionals.

We hope that our blog sections can provide useful and interesting viewpoints on our industry. For more information, check out the official posting guidelines.

This Week's Standout Member Blogs

Top 5 problems faced by indie game developers
(Kate Reichert)

Kate Reichert offers a humorous list of a few of the difficulties faced by indie game developers (It should be noted that all jokes come from a place of love).

The new age: Reflections on Dragon Age
(Mark Filipowich)

BioWare has announced the third installment in its highly regarded Dragon Age series. While the team has kept most details about the next title close to the chest so far, Mark Filipowich says it offers an opportunity to look back at where the series has been.

How to reduce antisocial behavior in your game
(Travis Ross)

Reducing antisocial behavior in online environments can be difficult. Travis Ross describes how theory and research from social science can help game designers understand norms.

Gamification, where did the games go?
(Ruud Koorevaar)

Ruud Koorevaar says we need to start thinking beyond merely adding a layer based on extrinsic motivators with gamification, and look more closely at what makes games interesting and learn from it.

Men vs. women in game production roles
(Hannah Wood)

Gender disparity in business and the games industry has created a long-standing discussion. Hannah Wood discusses the virtues of male and female producers, and will include lessons for both.

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