Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Gamasutra Expert Blogs: From  Dishonored 's successes to easy achievements

Gamasutra Expert Blogs: From Dishonored's successes to easy achievements

November 8, 2012 | By Eric Caoili

In highlights from Gamasutra's Expert Blogs, industry notables write about diverse topics, including what Dishonored got right and why, and an argument for implementing easy achievements in your game.

In our weekly Best of Expert Blogs column, we showcase notable pieces of writing from members of the game development community who maintain Expert Blogs on Gamasutra.

Member Blogs -- also highlighted weekly -- can be maintained by any registered Gamasutra user, while the invitation-only Expert Blogs are written by development professionals with a wealth of experience to share.

We hope that both sections can provide useful and interesting viewpoints on our industry. For more information about the blogs, check out the latest official posting guidelines.

Here are the top blogs for the week:

This Week's Standout Expert Blogs

My personal Derrick the Deathfin debts run to £40,000. Oops.
(Gordon Midwood)

The twisting tale of the production of papercraft extravaganza Derrick the Deathfin, and how it landed Gordon Midwood in swimming pools of debt.

Hoist the colors!
(Timo Heinapurola)

Piracy has been one of the most flammable topics of this century in game development, and the flames are not going to be put out anytime soon. Timo Heinapurola talks about the nature of piracy and how it is changing the gaming landscape.

Dishonored: The successes
(Eric Schwarz)

Eric Schwarz examines where Arkane Studios' Dishonored gets it right, and why.

Six words about role-playing games
(Lewis Pulsipher)

Lewis Pulsipher offers a challenge for commenters: say six words about role-playing games.

An argument for easy achievements
(Rami Ismail)

Watching someone who never gamed before get to grips with basic game movement led to a reconsideration of the usefulness of easy achievements as an accessibility tool for Rami Ismail.

Related Jobs

iGotcha Studios
iGotcha Studios — Stockholm, Sweden

Tools Developer
iGotcha Studios
iGotcha Studios — Stockholm, Sweden

Senior Game Design Lead
iGotcha Studios
iGotcha Studios — Stockholm, Sweden

Senior Producer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States

Senior Lighting Artist

Loading Comments

loader image