Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

5 things to know about 'core' game players in the United States

5 things to know about 'core' game players in the United States

March 6, 2013 | By Frank Cifaldi

Analysts at the NPD Group recently surveyed 6,322 United States citizens over the age of 9 to find out their gaming habits and, specifically, what "core gamer" habits were in 2012.

How the NPD Group defines the "core" is a person who plays specific genres of games on consoles or PCs an average of five hours or more per week.

The specifics behind the survey are available here. Below, we've highlighted our five key takeaways, both from the information publicly available and through follow-up conversations with NPD analyst Liam Callahan.

Roughly 14 percent of Americans over 9 are core gamers

And by comparison, almost half of the U.S. population in that age range plays games on what the NPD calls "core gaming devices," meaning dedicated home game consoles as well as Windows and Macintosh-based PCs.

Their mean age is 30

And while younger players are more likely to be considered "core," the likelihood doesn't diminish dramatically until people reach 45.

Specifically, 26 percent of surveyed 9-17 year-olds were identified as core, which drops to 21 percent in the 18-34 crowd.

They skew heavily male

This probably is no surprise. While the overall U.S. population that plays games of any kind is split 50/50 between genders, males dominate the core demographic at 71 percent.

They're spending less than they used to...

Approximately ten percent more of the NPD's identified core say that their spending decreased versus one year ago than those stating that their spending increased, which is roughly in line with the 22 percent decrease in retail game sales in 2012.

...but what they do spend tends to be on new, retail games

The majority of core gamers spent the most on new physical games, for an average of $129 during the last three months of 2012 alone. The amount they spent on digital full games and physical used games both came in at less than half that amount.

Related Jobs

innogames — Hamburg, Germany

(Senior) Java Developer
Stray Bombay Company
Stray Bombay Company — Seattle, Washington, United States

Senior Unreal Engineer
Digital Extremes Ltd.
Digital Extremes Ltd. — London, Ontario, Canada

Senior Lighting Artist
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Mid to Senior Worldbuilder - Unreal Engine

Loading Comments

loader image