Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ken Levine's justification for  BioShock Infinite 's crunch

Ken Levine's justification for BioShock Infinite's crunch

March 11, 2013 | By Frank Cifaldi




"It's not like people love seeing their families less often, or that that doesn't cause problems. It causes problems for me, it causes problems for everyone."
-Irrational Games' Ken Levine, often accused of being a perfectionist, questions whether the long hours -- and several years -- that have gone into its upcoming BioShock Infinite are worth the cost to its developers in an interview with Eurogamer.

Quality of life is a major concern for the video game development field, as unusually long hours and the dreaded "crunch time" can really take its toll on people.

A recent survey by Gamasutra sister publication Game Developer magazine shows that 32 percent of our sample audience of game developers felt either neutral or unsatisfied with their careers, and much of that had to do with what has become traditional working conditions. As one might expect, there was a correlation found between more flexible work schedules and job satisfaction.

Irrational keeps its employees working hard on the game, and while Levine doesn't exactly seem proud of that fact, he justifies it by explaining that BioShock Infinite is a more ambitious project than most.

"There are plenty of companies that churn out products... that can do things by a formula every year," he says.

"Boy, I wish I had one of those f***ing formulas but I don't - BioShock Infinite is not a formula game."


Related Jobs

Bohemia Interactive Simulations
Bohemia Interactive Simulations — Prague, Czech Republic
[10.16.17]

Product Owner / Team Leader
iGotcha Studios
iGotcha Studios — Stockholm, Sweden
[10.14.17]

Senior Producer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.14.17]

Engine Software Engineer
Infinity Ward / Activision
Infinity Ward / Activision — Woodland Hills, California, United States
[10.14.17]

Senior Game Designer (Scripter)









Loading Comments

loader image