Valve writers Chet Faliszek and Erik Wolpaw reveal in this free lecture from GDC 2012 their creative process behind Portal 2
, sharing an early experiment that didn't have Chell, GLaDOS, or even portals.
Courtesy of the GDC Vault
, this video shows Faliszek and Wolpaw discussing how Valve iterated and eventually decided upon the sequel to Portal
, even though popular opinion often suggested it didn't need one. This lecture provides a glimpse at an alternate, 1980s era Aperture Science where a mysterious mechanic known as "F-STOP" propelled the gameplay and where we hear Chell's first and only spoken dialogue.
Session Name: Creating a Sequel to a Game That Doesn't Need One
Chet Faliszek, Erik Wolpaw
Track / Format:
Erik and Chet will discuss how Valve created Portal 2
, the sequel to the beloved game nobody thought needed a sequel. The talk covers the entire process from inception to the completion and reception of the game.
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