The Tales from the GDC Vault
uncovers the game design keynote from GDC 2001, which features a guns-blazing panel on the debate of console and PC platforms.
Along with answering whether the PC is dead for gaming (during a time that predates digital distribution platforms), industry leaders engage in such topics as how the PC games industry can improve and how the definition of a console would need to change to kill off or reduce PC gaming.
To hear the heated opinions of 2001's PC and console leaders, check out this free GDC Vault video
Session Name: Consoles vs. PCs: Is the PC Really Dead?
Bing Gordon, Phil Harrison, Bruce Shelley, Ed Fries, Jason Rubin, Kelly Flock, Demis Hassabis, Trip Hawkins
EA, Sony Computer Entertainment, Ensemble Studios, Microsoft, Naughty Dog, Sony Online Entertainment, Elixir Studios, Board Advisor
Track / Format:
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here
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Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website
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