designer Warren Spector and Thief
designer Doug Church grill each other on stage at GDC 2002 about their first-person, stealth game design decisions, to exemplify deep analysis without destroying the "magic of game creation."
Courtesy of the GDC Vault
, this free 60-minute panel sees Spector reply to topics such as the expression of narrative from minute-to-minute in Deus Ex
, while Church explains such ideas as stretching the "edge of tension" between being safe and being spotted in Thief
To watch the full Warren and Doug show, click here.
Session Name: Practical Game Analysis with Doug and Warren
Warren Spector, Doug Church
Ion Storm, Looking Glass Studios
Track / Format:
Warren Spector and Dough Church have worked together and separately on games for more than 10 years. Although they often have worked on projects with similar goals, the do not always agree on what methods are appropriate to reach them.
Similarly, although their interests overlap on issues of design, player behavior and effective tools for players and developers, there are notable areas of difference in their ideas and approaches.
In this session, they discuss these and other issues, often agreeing, but at times politely disagreeing about what should come next for games, as a medium of entertainment for players, as a medium of expression for developers, and as a medium of profit for publishers.
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