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Video: 10 bite-size talks on progressive game design

June 5, 2013 | By GDC Vault Staff

June 5, 2013 | By GDC Vault Staff
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More: Console/PC, Social/Online, Smartphone/Tablet, Indie, Design, Video

Former Naughty Dog lead designer, now USC professor Richard Lemarchand leads the GDC 2013 edition of its design microtalks, offering what he calls "progressive, philosophical, future-looking game design inspiration."

Courtesty of GDC Vault, this free, hour-long presentation features a diverse mixture of speakers, including Kim Swift (Portal, Quantum Conundrum) on being a good team manager, George Fan (Plants Vs. Zombies) on choosing a correct game theme, Mare Sheppard (N, N+) on talking more openly about the psychological pitfalls of development, and Anna Anthropy (dys4ia) on bringing more diversity to industry conferences.

Session Name: GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas

Speaker(s): Leigh Alexander, Richard Lemarchand, Carla Fisher, Anna Anthropy, Ben Cerveny, George Fan, Kim Swift, Manveer Heir, Mare Sheppard, Tom Bissell

Company Name(s): Gamasutra, School of Cinematic Arts, University of Southern California, No Crusts Interactive, Auntie Pixelante, Bloom, Independent, Airtight Games, BioWare Montreal, Metanet Software Inc., Freelance

Track / Format: Design

Description:The GDC Microtalks session returns with more short talks packed with gigantic concepts, presented by a bevy of distinctive voices from the world of games and play. The Microtalk concept is game-like and simple: each of the session's ten speakers gets 20 slides, each of which will be displayed for exactly 16 seconds before automatically advancing. That gives each speaker five minutes and 20 seconds to talk about things that they might not otherwise get to discuss on stage at GDC.

Join anna anthropy, Ben Cerveny, Carla Fisher, George Fan, Kim Swift, Leigh Alexander, Manveer Heir, Mare Sheppard and Tom Bissell, along with curator and host Richard Lemarchand, for an hour of scintillating ideas about the past, present and future of play. What will you be talking about after this year's session? it is being used to help guide strategy and production of titles across multiple genres.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.

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