As 2013's E3 draws to a close, two of the biggest names in development, Shigeru Miyamoto and Cliff Bleszinski, share their opinions on what used games mean for the industry.
Bleszinski dashed out his thoughts over several tweets
yesterday afternoon, expressing some cynicism over whether used games are sustainable in the current market.
"You cannot have game and marketing budgets this high while also having used and rental games existing. The numbers do NOT work people," he wrote. "The visual fidelity and feature sets we expect from games now come with sky high costs. Assasins Creed
(sic) games are made by thousands of devs."
"Newsflash. This is why you're seeing free to play and microtransactions everywhere. The disc based day one $60 model is crumbling," Bleszinski continued. "Those of you telling me 'then just lower game budgets' do understand how silly you sound, right?"
Meanwhile, in a recent interview with CVG
, Nintendo's Shigeru Miyamoto offered a more optimistic counterpoint:
We're more worried about piracy and we think used games are a whole other story. In fact, from our perspective you want to create a game that people will want to keep and keep playing for a long time. That's the approach that we always take and that's the best way to avoid used games.
Two developers, two approaches to doing business. Which do you identify with?