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Valve: Greenlight isn't perfect, but we're working on it

Valve: Greenlight isn't perfect, but we're working on it

July 22, 2013 | By Mike Rose

July 22, 2013 | By Mike Rose
More: Console/PC, Indie, Business/Marketing

"Until we can ship everything we want, Greenlight is serving the purpose of helping us prioritize what we ship."
- Tom Bui, a designer on Steam's Greenlight process, highlights the steps forwards that Valve is taking with the much-discussed process.

In a response to the developer behind indie title Six Sided Sanctuary, and as spotted by Indie Statik, Bui explained that Greenlight's main problem right now is that it is not helping to ship as many games on to Steam as Valve would like.

"We realize that we are failing in this regard and are working to fix it," he continues. "We've made some good progress, but we aren't where we want to be yet."

Bui noted that more games than ever have been Greenlighted recently as part of the streamlining of the process, but that "it's still not enough and we are fully aware of that."

He argued that many of the big changes to the Greenlight system are behind the scenes, and automate some of the processes that help to put tools directly into the hands of developers.

Allowing developers to try out the Steamworks SDK, for example, is part of this streamlining process, Bui said.

"It is not perfect by any stretch of the imagination and has a bunch of downsides," he admitted, adding that, "even with all its failing, it is much better than our old, opaque system."

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