Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 29, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Alternative funding for games: Don't miss our extensive coverage

Alternative funding for games: Don't miss our extensive coverage

August 5, 2013 | By Kris Graft

Hey readers,

Last week marked our first themed week, and we covered something we feel is important to much of our readership: funding your video game using alternative means.

We ended up running more than 20 stories about alternative funding, including insights on crowdfunding, getting public grants, and useful tips on alpha funding. Several of the stories we highlighted came from our blogging community, so thanks for that.

I just wanted to give you all a nudge to let you know that our themed page is still live. There's a lot of content there (aside from new stories we ran last week, there were other previously-published stories you may find helpful), but it's all in one place, and you can use the page as a handy reference.

Here were some of the standout pieces from Alternative Funding Week. In the near future, I'll let you know what the next theme will be. Thanks for reading!

Kris Graft,

Q&A: Learning from Shadowrun Returns' Kickstarter success

Shadowrun Returns was the highest-pressure game of Jordan Weisman's long career. Here's how he was able to pull it off successfully, and how you might be able to do the same.

When players buy your game before it's done: Expert tips on alpha funding

Minecraft made alpha funding viable -- but what do you need to know before you pursue it? Gamasutra speaks to Markus "Notch" Persson, DayZ's Dean Hall, and others.

A quick guide to funding options for indies

You're an independent developer. You need funding. How do you go about it? This quick, effective guide from game biz vet Jason Della Rocca lays out your options.

Games are art - but getting public funding for your art can be tough

Alyce Myatt, director for Media Arts at the National Endowment for the Arts, explains what she looks for in video game applicants, and why only one game received a grant in the last round.

Q&A: Catching up with Kickstarter

Kickstarter's head of community Cindy Au answers our burning questions, while also divulging general tips for those developers looking to get a Kickstarter underway at some point in the future.

You can find much more on our Alternative Funding Week page.

Related Jobs

Heart Machine
Heart Machine — Culver City, California, United States

Technical Designer
Visual Concepts
Visual Concepts — Agoura Hills, California, United States

Animation Engineer
Visual Concepts
Visual Concepts — Novato, California, United States

Senior Server Engineer
Visual Concepts
Visual Concepts — Novato, California, United States

Gameplay Software Engineer

Loading Comments

loader image