Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


A unique solution to the 'Curse of the Indie Multiplayer Game'

A unique solution to the 'Curse of the Indie Multiplayer Game'

August 27, 2013 | By Mike Rose

August 27, 2013 | By Mike Rose
Comments
    4 comments
More: Console/PC, Indie, Business/Marketing



It's a common issue with multiplayer-only indie games -- reams of empty servers, and no-one to play against. Size Five Games' Dan Marshall has been having similar issues with his latest release Gun Monkeys, but today he launched a unique method for fixing the problem.

Whenever players find themselves sitting in an empty Gun Monkeys server for a few minutes, with no players online to fight against, the game will automatically generate a free Steam key for the player.

The idea is that the player can then give the key to another friend who is online, and quickly have someone to play against. Free keys are limited per player, meaning that you'll potentially receive multiple keys, but not unlimited numbers.

Marshall says that the method is "a unique solution to a frustrating situation."


Related Jobs

Poleaxe Games LLC
Poleaxe Games LLC — SAINT JOHNS, Florida, United States
[10.20.18]

Contract: Graphics programmer for surface effect system
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

AI Gameplay Engineer
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[10.19.18]

Jr. Platform Engineer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[10.19.18]

Senior Programmer









Loading Comments

loader image