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Video: Postmortem of Dino Dini's classic Kick Off

September 2, 2013 | By Staff




"The market does not know what it wants... The market will respond to what you believe."
Dino Dini discusses these lessons along with over 20 others at last month's GDC Europe, reviewing the creation of and success from his series of sports games from the '80s and '90s, including Kick Off and Player Manager.

In this free session from GDC Vault, which continues GDC Europe's series of classic postmortems of seminal European video games, Dino Dini recalls his design choices and features for the multiple award-winning Kick Off, from frame rate and ball size to the viewing and shadow angles and his not attaching the ball to the player's feet.

Other classic postmortems recently released for free on GDC Vault and well worth the look include GoldenEye: 007, Alone in the Dark, and Myst.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form.

Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins.

Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.


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