Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 24, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


The man behind the impressive '3-Sweep' 3D modeling technique Exclusive

September 25, 2013 | By Mike Rose

September 25, 2013 | By Mike Rose
Comments
    14 comments
More: Console/PC, Design, Exclusive, Video



The sole video for the "3-Sweep" interactive 3D modelling technique reached 1.5 million views on YouTube since it was uploaded earlier this month. By any standard, that's a whole lot of interest.

Despite that kind of attention, there wasn't much information about the people behind the technique. But through some deft Googling and emailing, we tracked down the man behind the impressive technique.

The main developer behind 3-Sweep is Tao Chen. He's a postdoctoral scholar at Columbia University, and previously received his doctoral and bachelor degrees in Computer Science and Technology, and Physics, from Tsinghua University in China.

There have been a total of five people working on the project, Chen tells me -- he and graduate student Zhe Zhu are developing the 3-Sweep method, while three professors -- Ariel Shamir, Shi-Min Hu and Daniel Cohen-Or -- are providing instructional and financial support to help get it finished.

The plan is to make the 3-Sweep technique available to the public in due course. Whether the tools are released for free or made commercial remains to be seen, although the massive interest in the 3-Sweep video will no doubt play a large part in this decision.

There were questions regarding the accuracy of the method, and whether or not the examples provided in the video are best-case scenarios designed to show the technique at its fullest.

"It is hard to mention the accuracy on percentage," Chen notes. "The success of the method depends on some criteria for the input image, such as clear edge, ideal projection etc. If the image meet the criteria, it probably works, otherwise it may produce artifacts."

Notably, professor Daniel Cohen-Or at Tel Aviv University is both aiding Chen with his 3-Sweep technique, and producing a side-project of his own along the same lines, which focuses on applying a similar sweeping method for the reconstruction of 3D shapes from 3D point cloud data.


Related Jobs

Wargaming Sydney
Wargaming Sydney — Sydney, New South Wales, Australia
[08.23.19]

Lead Game Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[08.22.19]

Senior Content Designer
Cold Iron Studios
Cold Iron Studios — San Jose, California, United States
[08.21.19]

Senior Systems Designer
Street Smarts VR
Street Smarts VR — San Antonio, Texas, United States
[08.21.19]

Senior Producer/Game Designer









Loading Comments

loader image