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Here is just one of the many, many positions
being advertised right now.Location: Roswell, GA
Character Modeling, UVs, Textures
Character Prop/Equipment Modeling, UVs, Textures
Character Material Setup
Collaborate with the art team in developing the look of the characters
Assist with concepts of new characters.
Shipped at least 1 title as a character artist
3+ years experience at a game studio working as a character artist
Strong knowledge of human anatomy and the ability to demonstrate it through digital sculpting
Strong ability to sculpt organic clothing on characters
Strong hard surface modeling ability to create hard surface props on characters
Strong grasp of topology and how it applies to animation for characters
Proficient in the high poly, low poly baking workflow
Proficient in creating efficient UVs minimizing seams and distortion
Proficient organic and hard surface subdivision surface modeling
Proficient in Photoshop, 3DS Max or Modo and Zbrush
Self-motivated, technical problem solver
Strong 2D art skill set
Unreal Engine 3 experience: import, export, intermediate material knowledge, Intermediate editor tools knowledge.
Preference to applicants with:
3+ years of applicable games industry experience as an environment artist
Unreal Engine 3 Experience - Master material knowledge, Master knowledge of editor tools. Unreal Cascade experience.
1st Person PC Shooter Experience
Expertise with Photoshop, 3DS Max, Modo, Zbrush, NDO2, Xnormal.
Tripwire Interactive offers a highly competitive salary and benefits package (401K, health care, quarterly profit share) and a professional but non-corporate environment. This position is full-time onsite at our studio in Roswell, GA. Please submit your cover letter with resume and salary requirements to [email protected]
Interested? Apply now
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