"Everything around you is a possible idea for your game -- a possible solution to a problem you've been having."
In an independent games panel at GDC 2013, The Stanley Parable
developer Davey Wreden explores the game's transition from a simple Source mod in 2011 to a completely remade and fleshed out vision released this week on Steam. In doing so, Wreden discusses the hunt for design ideas, spotting patterns in one's own work, and trusting your gut.
Wreden's 15-minute presentation is comes from this free GDC Vault
session entitled 'Creatrilogy: Three Talks Exploring Indie Game Creativity'
, in which Wreden joins fellow developers Andy Hull (Spelunky
) and James Lantz (Klei) to deliver three miniature talks on the creative process, working within a small team, and looking to genre for truly innovative design.
Wreden's talk begins at 34:44, or you can skip to his talk through the chapter selection on the left of the video above.
About the GDC Vault
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form
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