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Wwise audio middleware is now free to use -- within limits

Wwise audio middleware is now free to use -- within limits

March 11, 2014 | By Alex Wawro

March 11, 2014 | By Alex Wawro
More: Console/PC, Indie, Audio

Montreal-based audio middleware firm Audiokinetic is the latest company to makes its software freely available -- on a limited basis -- in a show of support for indie developers.

The company announced today via press release that it now offers a Limited Commercial License for its Wave Works Interactive Sound Engine (Wwise) audio software, which has been used in games like Dishonored, Remember Me and Zoo Tycoon.

The new license grants holders the right to use Wwise for free -- as long as their project uses less than fewer 200 sound files and is built for Windows, Mac OSX, Linux, iOS, Android or Windows Phone 8.

If you exceed those limits, you'll need to purchase a Wwise license for your game in accordance with Audiokinetic's complex pricing system.

"Weíve been discussing this program with hundreds of indie teams over the last few months, and the response has been overwhelmingly good," stated Audiokinetic representative Mike Drummelsmith in the press release. "After consulting with them, we opted to tie this free license to the projectís aural complexity, rather than a more static metric like budget."

Audiokinetic competitor Firelight Technologies announced yesterday that it was making its FMOD suite of audio tools completely free for use by indie developers, so the move to make Wwise free on a limited basis may be a (welcome) response to that announcement.

Previously, developers could use Wwise for free under the restraints of a Wwise for Non-Commercial Products license to create prototypes, academic projects, and any other non-commercial works.

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