Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 24, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


SIGGRAPH 2014 preview shows the potential future of graphics tech

May 14, 2014 | By Alex Wawro




Newsbrief: The folks behind the annual SIGGRAPH computer graphics conference have released an interesting preview of some of the papers that will be presented at SIGGRAPH 2014 in Vancouver this August, and many of them include abstracts, videos, sample code and other assets that you can peruse.

Among them are sessions from researchers at Microsoft, Nvidia, and a bevy of high-profile universities on topics like "Unified Particle Physics for Real-Time Applications" and "Facial Performance Enhancement Using Dynamic Shape Space Analysis", topics that have meaningful implications for the future of game development.

Perhaps most importantly, SIGGRAPH has released its annual technical papers teaser trailer for the 2014 conference, which we've taken the liberty of embedding above. For more details on the event, check out the SIGGRAPH 2014 website.


Related Jobs

Multiverse
Multiverse — Los Angeles, California, United States
[02.24.18]

Gameplay Software Engineer
Insomniac Games
Insomniac Games — Burbank, California, United States
[02.23.18]

Gameplay Programmer
Tic Toc Games
Tic Toc Games — Burbank, California, United States
[02.23.18]

SENIOR GAMEPLAY PROGRAMMER Â UNITY/IOS/ANDROID
Skydance Interactive
Skydance Interactive — Marina Del Rey, California, United States
[02.23.18]

Systems Designer









Loading Comments

loader image