Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 9, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

The man who helped build is developing new Stardock tech

The man who helped build is developing new Stardock tech

August 4, 2014 | By Alex Wawro

Stardock Entertainment recently hired frontman Adrian Luff away from Blizzard, and now it's tapping him to lead development of a new cross-platform networking technology the company is calling Project Tachyon.

Luff announced his departure from Blizzard earlier this month after nearly 18 years with the company. While he certainly didn't build the service by himself, Luff is credited as a lead network engineer on many Blizzard games -- including Diablo II.

You may remember that Diablo II characters could be stored on servers, marking the public debut of's client-server architecture -- previously, it had functioned as a more limited messaging and peer-to-peer matchmaking service.

As the new director of platform architecture at Stardock Austin, Luff is now expected to oversee the company's efforts to launch a public version of Project Tachyon in 2015.

Stardock describes Tachyon as a "cloud-based service" that will be responsible for managing the online infrastructure of all Stardock games going forward.

"As we work with more developers we found that there is meta-game functionality that they want for their games that isnít in Steam, which is where Tachyon comes in," stated Stardock's Derek Paxton via email to Gamasutra, when asked about Tachyon's genesis.

"For example, games developed on this system can report analytics on how people play the game such as: What technologies do winning players select first -- and what can the AI learn from the humanís strategies?" added Luff. "What factions are the least played, and do we need to do something to improve them? Knowing the answers to those sorts of questions is an amazing tool for a game designer to balance and improve the game."

The company claims it will work alongside established platform-specific networking systems -- like Steamworks in Stardock's PC titles, for example -- wherever possible, and it won't require players to log into it separately.

"Speaking purely hypothetically, once you have registered any game with Stardock on that platform the client can be smart enough to know who you are and handle connecting you to all meta-game services without requiring a login," stated Luff, when asked about Tachyon's technical details.

Luff states that Tachyon is intended to be scalable, able to offer different networking features -- matchmaking or ladder management, for example -- and different levels of server support based on a game's networking needs at various points in its lifecycle, ideally making it easier for developers to quickly adjust their networking support to meet demand.

The new networking tech is expected to power upcoming Stardock titles like Galactic Civilizations III and Mohawk Games' Offworld Trading Company.

Related Jobs

Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Principal Writer
Sucker Punch Productions
Sucker Punch Productions — Bellevue, Washington, United States

LOKO AI — Los Angeles, California, United States

Senior Unreal Engine Developer

Loading Comments

loader image