What does it really mean to make a "sci-fi" game?
Santa Ragione's Pietro Righi Riva explored the question while giving a postmortem talk about his game MirrorMoon EP
during the GDC Europe 2014 Independent Games Summit earlier this year. Riva critiqued the game's inspiration, design, visual composition and technical challenges in an effort to explain how the themes expressed in "hard sci-fi" literature and cinema influenced Santa Ragione's development process.
It's an intriguing postmortem that focuses less on the economic and practical issues of game creation, instead reflecting back on why the team made MirrorMoon EP
and how they struggled to design a game that evoked player curiousity and the human drive to explore.
The talk is worth watching for all developers, from AAA to indie. The free video (embedded above) of 'MirrorMoon EP
: A True Sci-Fi Game Postmortem' is now available to watch here
on the GDC Vault.
About the GDC Vault
In addition to this presentation, the GDC Vault
offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events
, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page
. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page
. Finally, current subscribers with access issues can contact GDC Vault technical support
Gamasutra and GDC are sibling organizations under parent UBM Tech