Games rarely turn out exactly the way you envisioned them, but the Tomorrow Corporation's debut title Little Inferno
had a more convoluted development than most.
Speaking at GDC 2014's Independent Games Summit, Tomorrow Corporation cofounder Kyle Gray admitted that Little Inferno
started life as an intentionally boring fireplace simulator.
Then it became an adventure game. Then an arcade game about burning the world. Then a satirical fireplace simulator with "a deep, dark secret."
Gray walked through each of these major steps in his talk and explained what went right and wrong, using concept art, pitch documents and early prototypes.
It's worth watching, and the free video (embedded above) of 'Trial by Fire: The Making of Little Inferno
' is now available to watch here
on the GDC Vault.
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