Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 21, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Mike Bithell explains how to polish your indie game at GDC 2015

Mike Bithell explains how to polish your indie game at GDC 2015

January 7, 2015 | By Staff

January 7, 2015 | By Staff
Comments
    Post A Comment
More: Indie, Production



Independent developers often spend countless hours crafting the perfect gameplay experience...but how much time do they spend finishing that perfect gameplay experience?

Indie game maker Mike Bithell (Thomas Was AloneVolume) has spent a lot of time thinking about how you can make the most of the last ten percent of your development time, and at GDC 2015 he'll share his learnings with attendees in a talk entitled "Indie Polish: Making the Most of the Last 10%."

The session straddles GDC's Design and Visual Arts talk tracks, because Bithell hopes to run through practical examples of the work he did polishing both the look and feel of Thomas Was Alone and Volume during his talk. Attendees, especially indie developers, can expect to walk away with practical learnings applicable to their own projects.

And if that doesn't interest you, don't worry -- conference organizers look forward to announcing many more GDC 2015 sessions in the weeks ahead.

In the meantime, don't miss your chance to save money by registering early -- the deadline to register for passes at a discounted rate is this month! January 21, to be exact. 

GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco. For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.



Related Jobs

Immutable
Immutable — Sydney, New South Wales, Australia
[04.21.21]

Game Producer
Arkane Studios
Arkane Studios — Austin, Texas, United States
[04.19.21]

Senior Producer
Airship Syndicate
Airship Syndicate — Austin, Texas, United States
[04.16.21]

Producer
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[04.15.21]

Experienced Game Developer









Loading Comments

loader image