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 Dead Secret  dev shares mobile VR game design tips at GDC 2015

Dead Secret dev shares mobile VR game design tips at GDC 2015

January 9, 2015 | By Staff

January 9, 2015 | By Staff
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More: Smartphone/Tablet, Design, GDC



Developing virtual reality games is largely uncharted territory at this point; making mobile VR games is even less well understood, and it offers a set of unique design challenges.

Developers interested in charting a course through mobile VR game development would be wise to look for advice from trailblazers like Robot Invader, who rebuilt its moody murder mystery game Dead Secret to accommodate mobile VR devices (like Samsung's Gear VR headset) in the summer of 2014. 

At GDC 2015, Robot Invader chief taskmaster Chris Pruett will explain how they did it -- and what they learned along the way -- in a talk entitled "Designing for Mobile VR in Dead Secret."

Pruett will discuss the challenges and benefits of targeting mobile VR platforms, and discuss in detail how mobile developers can approach this new platform. This talk is focused on specific design considerations for mobile VR, the decisions Robot Invader made in Dead Secret, tips and tricks they learned along the way, and how you might do it differently in the future.

It's part of the conference's Smartphone & Tablet Games Summit, a series of frank talks on the topic from leading experts in the industry.

It's just one of eight Summits that will take place Monday, March 2nd and Tuesday, March 3rd at the Moscone Center in San Francisco during the first two days of GDC 2015.

If talking about the creative and financial aspects of storytelling in games isn't up your alley, don't worry -- conference officials look forward to announcing more GDC 2015 sessions spanning a diverse array of game industry issues in the months ahead.

A list of all announced talks is available in the online GDC 2015 Session Scheduler, where you can begin to build your conference week and later export it to the up-to-the-minute GDC Mobile App, coming soon.

For now, don't miss the opportunity to save money by registering early -- the deadline to register for passes at a discounted rate is January 21, 2015. GDC 2015 itself will take place March 2-6 at the Moscone Center in San Francisco.

For more information on GDC 2015, visit the show's official website, or subscribe to regular updates via FacebookTwitter, or RSS.

Gamasutra and GDC are sibling organizations under parent UBM Tech.



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