Getting noticed in today's crowded game landscape is increasingly a worry for independent developers. How do you stand out?
There's a tremendous amount of information on this out there -- but it can be incredibly confusing to try and follow all of the suggestions; Twitter may have its flaws as a communication medium, but it does force brevity and clarity of thought, and the tweets embedded below at the very least serve as both food for thought and a quick primer on how you should be thinking about getting your game noticed.
Have any tips of your own? Feel free to share them in the comments below.
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