Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 25, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Video: Deconstructing Valve's advanced VR rendering techniques

April 20, 2015 | By Staff

April 20, 2015 | By Staff
    Post A Comment
More: Console/PC, Programming, Design, Video, ADC

Virtual reality game development is a hot button topic, and few studios have been experimenting with VR games longer than Valve.

The firm has been creating advanced prototype VR HMD's since mid-2013, and Valve engineer Alex Vlachos believes that experience has afforded him and his colleagues a ton of unique VR-specific rendering knowledge.

At GDC 2015, Vlachos took the stage to share that knowledge with VR-curious developers and deconstruct the unique rendering challenges that come with VR game development.

Beginning with the basic requirements of VR rendering, Vlachos walked his audience through topics like efficient stereo rendering, reducing rendering latency, constrained anisotropic lighting, and other practical tips and tricks relating directly to VR rendering performance and quality.

It's a fascinating talk that runs down a ton of technical insight in just over an hour, and now you can watch it for free over on the GDC Vault.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

Gamasutra and GDC are sibling organizations under parent UBM Tech

Related Jobs

Double Fine Productions
Double Fine Productions — San Francisco, California, United States

Multiplayer Programmer
Double Fine Productions
Double Fine Productions — San Francisco, California, United States

Senior Gameplay Programmer
Double Fine Productions
Double Fine Productions — San Francisco, California, United States

Gameplay Programmer
Insomniac Games
Insomniac Games — Burbank CA or Durham NC, California, United States

Mid to Senior Engine Programmer (Tools)

Loading Comments

loader image