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CryEngine adds support for Oculus, Android, and Linux via OpenGL

CryEngine adds support for Oculus, Android, and Linux via OpenGL

June 19, 2015 | By Christian Nutt

Today Crytek released version 3.8.1 of CryEngine, which brings support for a new OpenGL renderer so developers can publish CryEngine games on Linux and Android; it also adds Oculus Rift support.

The company hopes to let developers support Android TV devices, which have of late been multiplying; the Linux update is good for indie devs who hope to sell to users on that platform, of course, but should also pave the way for supporting the release of SteamOS-based Steam Machines this fall.

The company is also experimenting with the ease-of-use of the engine with a new "GameZero" interface which allows for "a quick overview of using the engine’s core functionality," according to the company's release notes. Other improvements include support for 3ds Max 2016, Maya 2016, and MotionBuilder 2016, and various improvements and changes to the engine's rendering systems.

Full details are available in those release notes, and an overview is available at Crytek's blog.

For more on the company's approach to its engine, which retains its subscription price of $9.90 a month, and its plans to improve it, read our GDC interview with Crytek's director of production, David Bowman.

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