"Where to go with this?" is the question, posed on Twitter with a screenshot of a red box, that kicked off Other Ocean's crash course in crowdsourcing and ultimately led to the creation of its hit multiplayer game #IDARB.
As part of the GDC 2015 Game Career Seminar's 'Micromortems' session, Other Ocean's Mike Mika and Frank Cifaldi took the stage to share lessons learned during the process and playfully break down the design process of #IDARB.
It's a good story about how the online multiplayer "sport that requires a TV" started as a fun project -- until the online community begged them to turn it into a game. Cifaldi and Mika walk through every step and misstep of the process in their talk, which ends up being an informative look at some of the contemporary challenges of indie game development.
If you missed it in person, you can now watch it for free over on the GDC Vault's YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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